Monday, February 19, 2007

“Made to Stick: part3

 “Made to Stick: part3

Who Spoiled Halloween?

In the 1960s and 1970s, the tradition of Halloween trick-or-treating came under attack. Rumors circulated about Halloween sadists who put razor blades in apples and booby-trapped pieces of candy. The rumors affected the Halloween tradition nationwide. Parents carefully examined their children's candy bags. Schools opened their doors at night so that kids could trick-or-treat in a safe environment. Hospitals volunteered to X-ray candy bags.

In 1985, an ABC News poll showed that 60 percent of parents worried that their children might be victimized. To this day, many parents warn their children not to eat any snacks that aren't prepackaged. This is a sad story: a family holiday sullied by bad people who, inexplicably, wish to harm children. But in 1985 the story took a strange twist. Researchers discovered something shocking about the candy-tampering epidemic: It was a myth.

The researchers, sociologists Joel Best and Gerald Horiuchi, studied every reported Halloween incident since 1958. They found no instances where strangers caused children life-threatening harm on Halloween by tampering with their candy.

Two children did die on Halloween, but their deaths weren't caused by strangers. A five-year-old boy found his uncle's heroin stash and overdosed. His relatives initially tried to cover their tracks by sprinkling heroin on his candy. In another case, a father, hoping to collect on an insurance settlement, caused the death of his own son by contaminating his candy with cyanide.

In other words, the best social science evidence reveals that taking candy from strangers is perfectly okay. It's your family you should worry about.

The candy-tampering story has changed the behavior of millions of parents over the past thirty years. Sadly, it has made neighbors suspicious of neighbors. It has even changed the laws of this country: Both California and New Jersey passed laws that carry special penalties for candy-tamperers. Why was this idea so successful?

Six Principles of Sticky Ideas

The Halloween-candy story is, in a sense, the evil twin of the CSPI story.

Both stories highlighted an unexpected danger in a common activity: eating Halloween candy and eating movie popcorn. Both stories called for simple action: examining your child's candy and avoiding movie popcorn. Both made use of vivid, concrete images that cling easily to memory: an apple with a buried razor blade and a table full of greasy foods. And both stories tapped into emotion: fear in the case of Halloween candy and disgust in the case of movie popcorn. The Kidney Heist, too, shares many of these traits. A highly unexpected outcome: a guy who stops for a drink and ends up one kidney short of a pair. A lot of concrete details: the ice-filled bathtub, the weird tube protruding from the lower back. Emotion: fear, disgust, suspicion.

We began to see the same themes, the same attributes, reflected in a wide range of successful ideas. What we found based on Chip's research — and by reviewing the research of dozens of folklorists, psychologists, educational researchers, political scientists, and proverbhunters — was that sticky ideas shared certain key traits. There is no "formula" for a sticky idea — we don't want to overstate the case. But sticky ideas do draw from a common set of traits, which make them more likely to succeed.

It's like discussing the attributes of a great basketball player. You can be pretty sure that any great player has some subset of traits like height, speed, agility, power, and court sense. But you don't need all of these traits in order to be great: Some great guards are five feet ten and scrawny. And having all the traits doesn't guarantee greatness: No doubt there are plenty of slow, clumsy seven-footers. It's clear, though, that if you're on the neighborhood court, choosing your team from among strangers, you should probably take a gamble on the seven-foot dude.

Ideas work in much the same way. One skill we can learn is the ability to spot ideas that have "natural talent," like the seven-foot stranger. Later in the book, we'll discuss Subway's advertising campaign that focused on Jared, an obese college student who lost more than 200 pounds by eating Subway sandwiches every day. The campaign was a huge success. And it wasn't created by a Madison Avenue advertising agency; it started with a single store owner who had the good sense to spot an amazing story.

But here's where our basketball analogy breaks down: In the world of ideas, we can genetically engineer our players. We can create ideas with an eye to maximizing their stickiness.

As we pored over hundreds of sticky ideas, we saw, over and over, the same six principles at work.

PRINCIPLE 1: SIMPLICITY

How do we find the essential core of our ideas? A successfuldefense lawyer says, "If you argue ten points, even if each is a good point, when they get back to the jury room they won't remember any." To strip an idea down to its core, we must be masters of exclusion. We must relentlessly prioritize. Saying something short is not the mission — sound bites are not the ideal. Proverbs are the ideal. We must create ideas that are both simple and profound. The Golden Rule is the ultimate model of simplicity: a one-sentence statement so profound that an individual could spend a lifetime learning to follow it.

PRINCIPLE 2: UNEXPECTEDNESS

How do we get our audience to pay attention to our ideas, and how do we maintain their interest when we need time to get the ideas across? We need to violate people's expectations. We need to be counterintuitive. A bag of popcorn is as unhealthy as a whole day's worth of fatty foods! We can use surprise — an emotion whose function is to increase alertness and cause focus — to grab people's attention. But surprise doesn't last. For our idea to endure, we must generate interest and curiosity. How do you keep students engaged during the fortyeighth history class of the year? We can engage people's curiosity over a long period of time by systematically "opening gaps" in their knowledge — and then filling those gaps.

PRINCIPLE 3: CONCRETENESS

How do we make our ideas clear? We must explain our ideas in terms of human actions, in terms of sensory information. This is where so much business communication goes awry. Mission statements, synergies, strategies, visions — they are often ambiguous to the point of being meaningless. Naturally sticky ideas are full of concrete images — ice-filled bathtubs, apples with razors — because our brains are wired to remember concrete data. In proverbs, abstract truths are often encoded in concrete language: "A bird in hand is worth two in the bush." Speaking concretely is the only way to ensure that our idea will mean the same thing to everyone in our audience.

PRINCIPLE 4: CREDIBILITY

How do we make people believe our ideas? When the former surgeon general C. Everett Koop talks about a public-health issue, most people accept his ideas without skepticism. But in most day-to-day situations we don't enjoy this authority. Sticky ideas have to carry their own credentials. We need ways to help people test our ideas for themselves — a "try before you buy" philosophy for the world of ideas. When we're trying to build a case for something, most of us instinctively grasp for hard numbers. But in many cases this is exactly the wrong approach. In the sole U.S. presidential debate in 1980 between Ronald Reagan and Jimmy Carter, Reagan could have cited innumerable statistics demonstrating the sluggishness of the economy. Instead, he asked a simple question that allowed voters to test for themselves: "Before you vote, ask yourself if you are better off today than you were four years ago."

PRINCIPLE 5: EMOTIONS

How do we get people to care about our ideas? We make them feel something. In the case of movie popcorn, we make them feel disgusted by its unhealthiness. The statistic "37 grams" doesn't elicit any emotions. Research shows that people are more likely to make a charitable gift to a single needy individual than to an entire impoverished region. We are wired to feel things for people, not for abstractions. Sometimes the hard part is finding the right emotion to harness. For instance, it's difficult to get teenagers to quit smoking by instilling in them a fear of the consequences, but it's easier to get them to quit by tapping into their resentment of the duplicity of Big Tobacco.

PRINCIPLE 6: STORIES

How do we get people to act on our ideas? We tell stories. Firefighters naturally swap stories after every fire, and by doing so they multiply their experience; after years of hearing stories, they have a richer, more complete mental catalog of critical situations they might confront during a fire and the appropriate responses to those situations. Research shows that mentally rehearsing a situation helps us perform better when we encounter that situation in the physical environment. Similarly, hearing stories acts as a kind of mental flight simulator, preparing us to respond more quickly and effectively.

Those are the six principles of successful ideas. To summarize, here's our checklist for creating a successful idea: a Simple Unexpected Concrete Credentialed Emotional Story. A clever observer will note that this sentence can be compacted into the acronym SUCCESs. This is sheer coincidence, of course. (Okay, we admit, SUCCESs is a little corny. We could have changed "Simple" to "Core" and reordered a few letters. But, you have to admit, CCUCES is less memorable.)

No special expertise is needed to apply these principles. There are no licensed stickologists. Moreover, many of the principles have a commonsense ring to them: Didn't most of us already have the intuition that we should "be simple" and "use stories"? It's not as though there's a powerful constituency for overcomplicated, lifeless prose. But wait a minute. We claim that using these principles is easy. And most of them do seem relatively commonsensical. So why aren't we deluged with brilliantly designed sticky ideas? Why is our life filled with more process memos than proverbs?

Sadly, there is a villain in our story. The villain is a natural psychological tendency that consistently confounds our ability to create ideas using these principles. It's called the Curse of Knowledge. (We will capitalize the phrase throughout the book to give it the drama we think it deserves.)

Tappers and Listeners

In 1990, Elizabeth Newton earned a Ph.D. in psychology at Stanford by studying a simple game in which she assigned people to one of two roles: "tappers" or "listeners." Tappers received a list of twenty-five well-known songs, such as "Happy Birthday to You" and "The StarSpangled Banner." Each tapper was asked to pick a song and tap out the rhythm to a listener (by knocking on a table). The listener's job was to guess the song, based on the rhythm being tapped. (By the way, this experiment is fun to try at home if there's a good "listener" candidate nearby.)

The listener's job in this game is quite difficult. Over the course of Newton's experiment, 120 songs were tapped out. Listeners guessed only 2.5 percent of the songs: 3 out of 120.

But here's what made the result worthy of a dissertation in psychology. Before the listeners guessed the name of the song, Newton asked the tappers to predict the odds that the listeners would guess correctly. They predicted that the odds were 50 percent. The tappers got their message across 1 time in 40, but they thought they were getting their message across 1 time in 2. Why?

When a tapper taps, she is hearing the song in her head. Go ahead and try it for yourself — tap out "The Star-Spangled Banner." It's impossible to avoid hearing the tune in your head. Meanwhile, the listeners can't hear that tune — all they can hear is a bunch of disconnected taps, like a kind of bizarre Morse Code.

In the experiment, tappers are flabbergasted at how hard the listeners seem to be working to pick up the tune. Isn't the song obvious? The tappers' expressions, when a listener guesses "Happy Birthday to You" for "The Star-Spangled Banner," arepriceless: How could you be so stupid?

It's hard to be a tapper. The problem is that tappers have been given knowledge (the song title) that makes it impossible for them to imagine what it's like to lack that knowledge. When they're tapping, they can't imagine what it's like for the listeners to hear isolated taps rather than a song. This is the Curse of Knowledge. Once we know something, we find it hard to imagine what it was like not to know it. Our knowledge has "cursed" us. And it becomes difficult for us to share our knowledge with others, because we can't readily re-create our listeners' state of mind.

The tapper/listener experiment is reenacted every day across the world. The tappers and listeners are CEOs and frontline employees, teachers and students, politicians and voters, marketers and customers, writers and readers. All of these groups rely on ongoing communication, but, like the tappers and listeners, they suffer from enormous information imbalances. When a CEO discusses "unlocking shareholder value," there is a tune playing in her head that the employees can't hear.

It's a hard problem to avoid — a CEO might have thirty years of daily immersion in the logic and conventions of business. Reversing the process is as impossible as un-ringing a bell. You can't unlearn what you already know. There are, in fact, only two ways to beat the Curse of Knowledge reliably. The first is not to learn anything. The second is to take your ideas and transform them.

This book will teach you how to transform your ideas to beat the Curse of Knowledge. The six principles presented earlier are your best weapons. They can be used as a kind of checklist. Let's take the CEO who announces to her staff that they must strive to "maximize shareholder value."

Is this idea simple? Yes, in the sense that it's short, but it lacks the useful simplicity of a proverb. Is it unexpected? No. Concrete? Not at all. Credible? Only in the sense that it's coming from the mouth of the CEO. Emotional? Um, no. A story? No.

Contrast the "maximize shareholder value" idea with John F. Kennedy's famous 1961 call to "put a man on the moon and return him safely by the end of the decade." Simple? Yes. Unexpected? Yes. Concrete? Amazingly so. Credible? The goal seemed like science fiction, but the source was credible. Emotional? Yes. Story? In miniature.

Had John F. Kennedy been a CEO, he would have said, "Our mission is to become the international leader in the space industry through maximum team-centered innovation and strategically targeted aerospace initiatives." Fortunately, JFK was more intuitive than a modern-day CEO; he knew that opaque, abstract missions don't captivate and inspire people. The moon mission was a classic case of a communicator's dodging the Curse of Knowledge. It was a brilliant and beautiful idea — a single idea that motivated the actions of millions of people for a decade.

Systematic Creativity

Picture in your mind the type of person who's great at coming up with ideas. Have a mental image of the person? A lot of people, when asked to do this, describe a familiar stereotype — the "creative genius," the kind of person who thinks up slogans in a hot advertising agency. Maybe, like us, you picture someone with gelled hair and hip clothing, carrying a dog-eared notebook full of ironies and epiphanies, ready to drop everything and launch a four-hour brainstorming session in a room full of caffeine and whiteboards. Or maybe your stereotype isn't quite so elaborate.

There's no question that some people are more creative than others. Perhaps they're just born that way. So maybe you'll never be the Michael Jordan of sticky ideas. But the premise of this book is that creating sticky ideas is something that can be learned.

In 1999, an Israeli research team assembled a group of 200 highly regarded ads — ads that were finalists and award winners in the top advertising competitions. They found that 89 percent of the award-winning ads could be classified into six basic categories, or templates. That's remarkable. We might expect great creative concepts to be highly idiosyncratic — emerging from the whims of born creative types. It turns out that six simple templates go a long way.

Most of these templates relate to the principle of unexpectedness.

For example, the Extreme Consequences template points out unexpected consequences of a product attribute. One ad emphasizes the power of a car stereo system — when the stereo belts out a tune, a bridge starts oscillating to the music, and when the speakers are cranked up the bridge shimmies so hard that it nearly collapses. This same template also describes the famous World War II slogan, created by the Ad Council, a nonprofit organization that creates publicservice campaigns for other nonprofits and government agencies: Loose Lips Sink Ships." And speaking of extreme consequences, let's not forget the eggs sizzling in the 1980scommercial "This is your brain on drugs" (also designed by the Ad Council). The template also pops up spontaneously in naturally sticky ideas — for example, the legend that Newton discovered gravity when an apple fell on his head. (For the other templates, see the endnotes.)

The researchers also tried to use their six templates to classify 200 other ads — from the same publications and for the same types of products — that had not received awards. Amazingly, when the researchers tried to classify these "less successful" ads, they could classify only 2 percent of them.

The surprising lesson of this story: Highly creative ads are more predictable than uncreative ones. It's like Tolstoy's quote: "All happy families resemble each other, but each unhappy family is unhappy in its own way." All creative ads resemble one another, but each loser is uncreative in its own way.

But if creative ads consistently make use of the same basic set of templates, perhaps "creativity" can be taught. Perhaps even novices with no creative experience — could produce better ideas if they understood the templates. The Israeli researchers, curious about the ability to teach creativity, decided to see just how far a template could take someone.

They brought in three groups of novices and gave each group some background information about three products: a shampoo, a diet-food item, and a sneaker. One group received the background information on the products and immediately started generating ads, with no training. An experienced creative director, who didn't know how the group had been trained, selected its top fifteen ads. Then those ads were tested by consumers. The group's ads stood out: Consumers rated them as "annoying." (Could this be the long-awaited explanation for the ads of local car dealerships?)

A second group was trained for two hours by an experienced creativity instructor who showed the participants how to use a freeassociation brainstorming method. This technique is a standard method for teaching creativity; it's supposed to broaden associations, spark unexpected connections, and get lots of creative ideas on the table so that people can select the very best. If you've ever sat in a class on brainstorming great ideas, this method is probably the one you were taught.

Again, the fifteen best ads were selected by the same creative director, who didn't know how the group had been trained, and the ads were then tested by consumers. This group's adswere rated as less annoying than those of the untrained group but no more creative.

The final group was trained for two hours on how to use the six creative templates. Once again, the fifteen best ads were selected by the creative director and tested with consumers. Suddenly these novices sprouted creativity. Their ads were rated as 50 percent more creative and produced a 55 percent more positive attitude toward the products advertised. This is a stunning improvement for a two-hour investment in learning a few basic templates! It appears that there are indeed systematic ways to produce creative ideas.

What this Israeli research team did for advertisements is what this book does for your ideas. We will give you suggestions for tailoring your ideas in a way that makes them more creative and more effective with your audience. We've created our checklist of six principles for precisely this purpose.

But isn't the use of a template or a checklist confining? Surely we're not arguing that a "color by numbers" approach will yield more creative work than a blank-canvas approach?

Actually, yes, that's exactly what we're saying. If you want to spread your ideas to other people, you should work within the confines of the rules that have allowed other ideas to succeed over time. You want to invent new ideas, not new rules.

This book can't offer a foolproof recipe. We'll admit it up front: We won't be able to show you how to get twelve-year-olds to gossip about mitosis around the campfire. And in all likelihood your process-improvement memo will not circulate decades from now as a proverb in another culture.

But we can promise you this: Regardless of your level of "natural creativity," we will show you how a little focused effort can make almost any idea stickier, and a sticky idea is an idea that is more likely to make a difference. All you need to do is understand the six principles of powerful ideas.

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